#endif
#if defined(WIN) && defined(HAVE_NVAPI)
+ NV_GPU_CLOCK_FREQUENCIES pClkFreqs = { 0 };
+ pClkFreqs.version = NV_GPU_CLOCK_FREQUENCIES_VER;
+ pClkFreqs.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ;
+
+ if (hm_NvAPI_GPU_GetAllClockFrequencies (data.hm_nv, data.hm_device[device_id].adapter_index.nv, &pClkFreqs) != NVAPI_OK) return -1;
+
+ return pClkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_MEMORY].frequency / 1000;
#endif
}
#endif // HAVE_NVML || HAVE_NVAPI
#endif
#if defined(WIN) && defined(HAVE_NVAPI)
+ NV_GPU_CLOCK_FREQUENCIES pClkFreqs = { 0 };
+
+ pClkFreqs.version = NV_GPU_CLOCK_FREQUENCIES_VER;
+ pClkFreqs.ClockType = NV_GPU_CLOCK_FREQUENCIES_CURRENT_FREQ;
+
+ if (hm_NvAPI_GPU_GetAllClockFrequencies (data.hm_nv, data.hm_device[device_id].adapter_index.nv, &pClkFreqs) != NVAPI_OK) return -1;
+ return pClkFreqs.domain[NVAPI_GPU_PUBLIC_CLOCK_GRAPHICS].frequency / 1000;
#endif
}
#endif // HAVE_NVML || HAVE_NVAPI