// sometimes we're in a bad situation that the algorithm is so slow that we can not
// create enough kernel_accel to do both, keep the gpu busy and stay below target_ms.
- // however, we need to have a minimum kernel_accel of 8.
+ // however, we need to have a minimum kernel_accel of 64.
// luckily, at this level of workload, it became a linear function
- while (kernel_accel < 8)
+ while (kernel_accel < 64)
{
const u32 kernel_accel_try = kernel_accel * 2;
const u32 kernel_loops_try = kernel_loops / 2;