typedef struct
{
- u32 KEK[5];
-
+ u32 KEK[4];
u32 lsb[4];
u32 cipher[4];
uint exec_pos;
double exec_ms[EXEC_CACHE];
+ // workaround cpu spinning
+
+ double exec_us_prev1[EXPECTED_ITERATIONS];
+ double exec_us_prev2[EXPECTED_ITERATIONS];
+ double exec_us_prev3[EXPECTED_ITERATIONS];
+
// this is "current" speed
uint speed_pos;
bool opencl_v12;
+ double nvidia_spin_damp;
+
cl_uint device_vendor_id;
cl_uint platform_vendor_id;
uint quiet;
uint force;
uint benchmark;
- uint benchmark_repeats;
uint runtime;
uint remove;
uint remove_timer;