Simple, but effective workaround to solve the 100% CPU burning loop bug in Nvidias...
[hashcat.git] / include / types.h
index a6a15dd..0a45ec7 100644 (file)
@@ -649,8 +649,7 @@ typedef struct
 
 typedef struct
 {
-  u32 KEK[5];
-
+  u32 KEK[4];
   u32 lsb[4];
   u32 cipher[4];
 
@@ -989,6 +988,7 @@ struct __hc_device_param
 
   uint    exec_pos;
   double  exec_ms[EXEC_CACHE];
+  double  exec_prev;
 
   // this is "current" speed