- Dropped all vector code since new GPU's are all scalar, makes the code much easier
[hashcat.git] / amd / check_single_vect2_comp4_warp.c
diff --git a/amd/check_single_vect2_comp4_warp.c b/amd/check_single_vect2_comp4_warp.c
deleted file mode 100644 (file)
index 67c306e..0000000
+++ /dev/null
@@ -1,29 +0,0 @@
-if ((r0.s0 == search[0])
- && (r1.s0 == search[1])
- && (r2.s0 == search[2])
- && (r3.s0 == search[3]))
-{
-  const u32 final_hash_pos = digests_offset + 0;
-
-  if ((atomic_add (&hashes_shown[final_hash_pos], 1) == 0) && (check_vector_accessible (il_pos, bf_loops, bfs_cnt, 0) == 1))
-  {
-    mark_hash_s0_warp (plains_buf, hashes_shown, final_hash_pos, gid, il_pos);
-
-    d_return_buf[lid] = 1;
-  }
-}
-
-if ((r0.s1 == search[0])
- && (r1.s1 == search[1])
- && (r2.s1 == search[2])
- && (r3.s1 == search[3]))
-{
-  const u32 final_hash_pos = digests_offset + 0;
-
-  if ((atomic_add (&hashes_shown[final_hash_pos], 1) == 0) && (check_vector_accessible (il_pos, bf_loops, bfs_cnt, 1) == 1))
-  {
-    mark_hash_s1_warp (plains_buf, hashes_shown, final_hash_pos, gid, il_pos);
-
-    d_return_buf[lid] = 1;
-  }
-}