- Dropped all vector code since new GPU's are all scalar, makes the code much easier
[hashcat.git] / amd / check_multi_vect1_comp4_warp_bs.c
diff --git a/amd/check_multi_vect1_comp4_warp_bs.c b/amd/check_multi_vect1_comp4_warp_bs.c
deleted file mode 100644 (file)
index 735bee1..0000000
+++ /dev/null
@@ -1,34 +0,0 @@
-u32 digest_tp[4];
-
-digest_tp[0] = r0;
-digest_tp[1] = r1;
-digest_tp[2] = r2;
-digest_tp[3] = r3;
-
-if (check (digest_tp,
-             bitmaps_buf_s1_a,
-             bitmaps_buf_s1_b,
-             bitmaps_buf_s1_c,
-             bitmaps_buf_s1_d,
-             bitmaps_buf_s2_a,
-             bitmaps_buf_s2_b,
-             bitmaps_buf_s2_c,
-             bitmaps_buf_s2_d,
-             bitmap_mask,
-             bitmap_shift1,
-             bitmap_shift2))
-{
-  int hash_pos = find_hash (digest_tp, digests_cnt, &digests_buf[digests_offset]);
-
-  if (hash_pos != -1)
-  {
-    const u32 final_hash_pos = digests_offset + hash_pos;
-
-    if ((atomic_add (&hashes_shown[final_hash_pos], 1) == 0) && (check_vector_accessible (il_pos + slice, bf_loops, bfs_cnt, 0) == 1))
-    {
-      mark_hash_s0_warp (plains_buf, hashes_shown, final_hash_pos, gid, il_pos + slice);
-
-      d_return_buf[lid] = 1;
-    }
-  }
-}